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Frostburn: Mastering the Perils of Ice and Snow (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) Wolfgang Baur, James Jacobs, ...
Wizards of the Coast, 2004
Great Series
+ GREAT TOOL FOR A DM + Best of the three, your basic well-done D&D book. + Good Effort! + One of the best D&D Suplements I have
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Tome of Battle: The Book of Nine Swords (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) Richard Baker, Frank Brunner, ...
Wizards of the Coast, 2006
Our new favorite PC book
+ Makes Mellee-dedicated classes far more appealing. + Excellent
My entire gaming group reached a consensus: this book is our new favorite book for core classes in DnD 3.5.
First off, a cautionary note: DM's WILL want to read this before letting their player with all the disposable income roll up a character from this book, as its systems are complicated ...
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Book of Vile Darkness (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Supplement) Monte Cook
Wizards of the Coast, 2002
Brilliant for gameplay, brilliant philosophically
+ Roleplaying the vile + Mercy Is For The Weak!! + Excellent supplement for high level villainy
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Complete Warrior (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) Andy Collins, David Noonan, ...
Wizards of the Coast, 2003
One of the 'Must Have' Suppliments
+ Lots of crunch! + Solid addition to any D&D Library. + Best Accessory
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Stormwrack: Mastering the Perils of Wind and Wave (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, ... Richard Baker, Joseph Carriker, ...
Wizards of the Coast, 2005
good
+ A good book for those who likes water... + Wind and Waves
this book offer a lot of info about boats and ships. it also has new races and subraces.Good book
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Player's Handbook, Version 3.5 (Dungeon & Dragons Roleplaying Game: Core Rules) Jonathan Tweet, Monte Cook, ...
Wizards of the Coast, 2003
Seeing the new system made me realize how much I like this one
+ Player's Handbook + A must for any player + Everything as it should be + Still the one
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Races of the Wild (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) Skip Williams
Wizards of the Coast, 2005
Races of the Wild: A Race Guide for Dungeons and Dragons
+ Useful and pretty cool.
Great alternative class features for halflings and elves. Raptorans pretty much "pwn". You will FAIL your WILL SAVE if you try to resist this book.
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Sandstorm: Mastering the Perils of Fire and Sand (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) Bruce R. Cordell, Jennifer Clarke-Wilkes, ...
Wizards of the Coast, 2005
Great Series
+ Sandstorm + Good material, but a lot of derivative stuff
I'm a big fan of the Frostburn, Sandstorm, and Stormwrack series. If you're not planning to DM, the books provide interesting alternatives for your characters. If you DM and plan to do your writing for the campaign, these books are an excellent way to add flavor to your campaign. My favorite ...
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Savage Species: Playing Monstrous Characters (Dungeons & Dragons Supplement) David Eckelberry, Jennifer Clarke Wilkes, ...
Wizards of the Coast, 2003
Review for the Savage Species
It's a good aid for dungeon masters. Expecially when characters want to play something other than the standard character classes.
Many worked out examples and lots of guidelines for setting up your own monsters as player characters.
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Races of the Dragon (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) Gwendolyn F.M Kestrel, Jennifer Clarke Wilkes, ...
Wizards of the Coast, 2006
The Complete Book of Kobolds
+ Dragons rock! + A new look on kobolds
First off, the Spellscales were a OK idea that went bellyup. The feats and spells almost completely geared towards sorcerers, and the Prestige Classes were uninspired. Slightly pricy, as well. All the book's faults would give it two stars - if I bought the book on these alone.
But I didn't buy ...
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Complete Arcane: A Player's Guide to Arcane Magic for all Classes (Dungeons & Dragons d20 3.5 Fantasy ... Richard Baker
Wizards of the Coast, 2004
All importent tool box
This is one of the best supplemets out there. THe best addtion is the worlock class. The feats have a wide range of uses for spellcasters and no spell casters alike. the spells arnt that great but elemental monolith is a great one. Prestige classes are varied and yet again all classes can benifit ...
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Spell Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) Matthew Sernett, Jeff Grubb, ...
Wizards of the Coast, 2005
Great Book For All D&D Fanatics
+ Useful but not all-inclusive + New tricks for the old mage + Decent, worth it if not at cover price + A Decent Compilation
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Complete Divine: A Player's Guide to Divine Magic for all Classes (Dungeons & Dragons d20 3.5 Fantasy ... David Noonan
Wizards of the Coast, 2004
Great Add for Divine Spellcasters.
+ Interesting Additions + Great Useful Book + Back and forth with this one
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Miniatures Handbook (Dungeons & Dragons Supplement) Jonathan Tweet, Bruce R. Cordell, ...
Wizards of the Coast, 2003
If you play the standard RPG and miniatures, buy this!
+ Icing on the Cake!
This book is an excellent addition to the rule pamphlet that comes with the harbinger entry pack. If you play the standard D&D rpg, then you will find this supplement to be helpful to convert not-yet-released monsters into the miniature rules for representing your battles in the miniature system ...
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Unearthed Arcana (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) Andy Collins, Jesse Decker, ...
Wizards of the Coast, 2004
Prepare to Drink From the Fire Hose
+ Great + This is the best first party book in 3.5 D&D + Very good acquisition + Getting Hit With Everything but the Kitchen Sink Never Felt So Good
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