Despite its ability to render mountainous landscapes with exquisite beauty, Outcast's voxel-based graphics engine is inconsistent--characters are well modeled, but objects are blocky and hard to distinguish--hampering its visual appeal. Furthermore, enjoying Outcast at its highest graphical detail requires a computer well beyond the minimum system requirements.
Outcast's enthralling story and game play make up for its graphical shortcomings. Players control Cutter Slade from either a first- or third-person perspective through gigantic environments. Adventure segments follow standard genre conventions; you'll solve inventory- and dialogue-based puzzles to advance the story line. Outcast's action elements revolve around firefights with the world's nefarious characters.
Outcast represents a new breed of adventure game. By combining action elements typically found in first-person shooters and platform games with the epic story line and well-developed characters of a traditional adventure title, Infogrames has created an extremely rounded experience that appeals to a wide range of computer gamers. --Doug Radcliffe
Pros: Epic story line Movielike soundtrack Innovative game play Many interesting characters Cons: Steep performance requirements Inconsistent graphics
Many ppl complain that voxels are dated technology and unattractive. My opinion is that voxels create much more natural looking terrain than polygons. And with processor speeds reaching 2.5 ghz these days, it is absolutely no problem to render enviros with voxels, perhaps as high as 640x480 res (even tho Outcast doesnt support so high a res, I think the limit is 500 something by something). Yes, its been a while since I've played, but the Outcast world made a huge impression on my mind after playing. Such an impression that I keep wanting to go back and play again and again.
The enemy AI is also some of the best you will ever find, save for maybe Thief. It appears so organic (as opposed to machine-like). Enemies travel in groups often, they dont easily spot you unless you are in plain sight for a while, something games like Soldier of Fortune 2... at (where enemies see you as soon as you are within seeing range no matter what). IF spotted and you go hide like on a roof or crawl into a shallow pond, the enmey, like in Thief, will blow horns, summon back-up, come looking where they saw you last, search around, and eventually, if they dont see you, give up and go back to patrolling or whatever. The physics are convincing, maneuvering in the voxel environment is reliable and easy, the game handles so well its a shame theres not a multiplayer component (that would OWN on this game!) THe game also supports bump mapped textures.
Each world has u interacting with key people (though u can talk to anyone) they will give u tasks or requests, and if you decide to do them you reap whatever rewards come (the most important being to advance the storyline) I think the game supports Aureal 3d sound (maybe eax not sure i forgot) but the sound effects are totally realistic and immersive. Heck i am going to go play the game again now just from getting psyched up writing this spontaneous review. Water effects are awesome, with reflections and large-scale ripple effects, the water blows away that of any other game! ANyway, the whole world is geniously crafted, the beings are perfect, I only stopped when i couldnt figure out how to progress anymore, but there are sites with help that i will go read. Great weapons, great AI, great use of voxel graphics, shadows, etc.. FOr the current price of the game (now several years old) it is WORTH it. I'd buy it again in a heartbeat, for a present to my cousins or whatever.