Revised Core Rulebook (Star Wars Roleplaying Game) | Bill Slavicsek, Andy Collins, ... | Insect Bites
books:
Revised Core Ruleb...
Revised Core Rulebook (Star Wars Roleplaying Game)
Bill Slavicsek
,
Andy Collins
, ...
Wizards of the Coast
, 2002 - 384 pages
average customer review:
based on 79 reviews
view larger image
for more information click here
highly recommended
Revised
and updated with new information from
Star
Wars
: Attack of the Clones, including
game
statistics, characters, creatures, and vehicles.
Containing all the rules needed to play the popular Star Wars
Roleplaying
Game, this
rulebook
has been updated and expanded to include changes based on customer feedback and all-new Star Wars: Attack of the Clones material. The book spans all Star Wars eras, including The Rise of the Empire era, The Rebellion era, and The New Jedi Order era, with material that has never been compiled into a single source.
Added features of the revised rulebook include rules for playing droid characters, a new starship combat system, and expanded creature design rules. New species, skills, feats, character classes, prestige classes, and equipment will be extremely well received by the players and fans who have asked for them.
The revised rulebook, which features all-new cover art and interior design, is 100% compatible with previous Star Wars Roleplaying Game products.
for more information click here
As expected
The purchase was performed without problems. The delivery was fast, and the article was exactly as expected. 100% reliable, 100% satisfaction.
Insect Bites
Overall,
Star
Wars
RPG is a good system. Its very easy to learn if you've played D20 Modern especially. I wouldn't say that there are any big problems with the
game
system, but there are certainly a lot of minor problems that would be very confusing/frustrating to someone without a rules lawyer who understands game balancing. Its a fun game for
roleplaying
, but I'm not sure Wizards had any really competant game-balancing rules lawyers actually look over the system, or maybe they didn't play test it enough. Either way, the system has a number of very minor game unbalancing things that spring up in game from time to time that require a comptetant GM to resolve. Nothing especially terrible, and overall I enjoy the system as do many of the people I play with. So I would recommend the system to any Star Wars and roleplaying enthusiasts (in that order).
The book itself is well-laid out, I can find the info I need with relative ease.
for more information click here
D20 IN SPACE
I recently came to d20 from AD&D (which I think is HACKMASTER now) and I was often confused when trying to play d20 D&D. I think the old and new ways of resolving saves and ability and skill checks were warring in my mind. I don't know if
STAR
WARS
RPG does a better job of explaining the
core
rules or if it was just a fresh perspective, but I understand the system much better now. Everything is very clearly spelled out so that it is easy to follow.
STAR WARS RPG is a great adaptation of the STAR WARS universe to d20
roleplaying
. It captures the epic combats, both individuals and spaceships. It covers play in the three STAR WARS eras, the Old Republic, the Empire, and the New Republic. All of the well-known species are there, available for play, and player classes that cover scouts, scoundrels, nobles, and jedi of multiple stripes. There are rules governing lightsaber creation, starfighter combat, and interstellar travel. I particularly appreciated that all the rules for play are included, so you do NOT need to buy the D&D PHB separately. There's only one experience table for all classes (a big simplification in my mind). I also really like the replacement of hit points with wound and vitality points. Vitality is like D&D hit points, increasing with level, and cover blows in regular combat. Wound points are determined by your Con. score and remain constant and represent real damage.
I think there are some big issues with the system, though. It isn't clear why anyone would want to play a non-jedi character. The jedi have no real disadvantages and so many overwhelming advantages that the only purpose to non-jedi PCs is to add flavor to a
game
. As others have noted, the vehicle rules are pretty clunky. Hint: if you need a whole chapter to describe rules for something fast-paced like a chase scene or space combat, a rules-summary at the end is in order. All in all, it's a good game and an interesting alternative to d20 FUTURE.
for more information click here
Great but lacking
Unfortunately this product feels a lot like Dungeons & Dragons in space. I guess with the transferability of the d20 rules that was always going to be more or less the case, but there are just elements of this book that don't really feel like they're grounded in the
Star
Wars
universe; instead, they feel like they're bits of the D&D universe that have been altered and retrofitted to make sense in a Star Wars context. The book is even laid out in a similar fashion to the D&D Players' Handbook.
I would have much preferred to see something that was all Star Wars from the ground up. I don't know what licensing arrangements Wizards have with Lucasfilm and the other Star Wars franchises, but seeing crossover from all the various elements of Star Wars to this book would have been preferable.
Putting those disappointments aside, the book presents workable rules to run a Star Wars campaign, and it's quite clear in most of its descriptions and detail.
There's nothing better out there to run a SW campaign (although I haven't read the Saga edition), but it's not hard to imagine something that could be better.
for more information click here
Star Wars Roleplaying Game.....isn't this just D&D?
So, When the
revised
book came out for
Star
Wars
roleplaying
I was excited. I thought the first release by wizards of the coast was way to much like D&D. Everything was about the same other then the 3-D Space combat. I was very disapointed when the second one released prior to the Revenge of the Sith, leaving not thought out plot holes regarding the books. Other then that what makes Star Wars so interesting is not the feats, skill, or items but the fact that 'you' can play a Jed i Knight. I believe this is the only thing going for this
game
and the fact that it is a copy of Dungeons and Dragons. So if you like 3.5 and love Star Wars this game is great but you will find it may limit your game play and I would rather play D&D which invites more world building rather then a fully established universe and plot line. I mean come on if Luke and his gang are already saving the galaxy, what do your characters have to do, Shot some low level stormtroopers and get some data?
for more information click here
reviews
:
page 1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
,
9
,
10
products you might be interested in
recommendations
A Beginners Guide to Gaming
Star Wars d20 essentials
Everything Star Wars
Star Wars RPG Books
Star Wars
roleplaying
Forgotten Realms Campaign Guide, 4th Edition
Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion)
Dungeons and Dragons Core Rulebook Gift Set, 4th Edition
Dungeons & Dragons Dungeon Master's Screen
Adventurer's Vault: A 4th Edition D&D Supplement
revised
The Baby Book: Everything You Need to Know About Your Baby from Birth ...
When Technology Fails (Revised & Expanded): A Manual for ...
Robert's Rules Of Order Newly Revised In Brief (Roberts Rules of ...
Musicophilia: Tales of Music and the Brain, Revised and Expanded ...
The Nursing Mother's Companion: Revised Edition
star
Order 66 (Star Wars: Republic Commando)
Ghost Train to the Eastern Star: On the Tracks of the Great Railway ...
Wandering Star (Lannan Translation Selection Series)
Number the Stars
Cloudy With a Chance of Meatballs
search for books
revised core
,
game
,
revised
,
roleplaying
,
rulebook
,
star
toavi.com
web
randomly chosen
book:
CMOS Circuit Design, Layout, and Simulation, Second Edition