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An Adventurer's Guide to Eberron (D&D Retrospective) | Logan Bonner | A Beautiful Repeat
 
 


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 An Adventurer's Gu...  

An Adventurer's Guide to Eberron (D&D Retrospective)
Logan Bonner

Wizards of the Coast, 2008 - 64 pages

average customer review:based on 4 reviews
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Explore a world of magic and mystery.

This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen'drik and the gleaming glaciers of the Frostfell. See the world like never before and discover its many secrets.

If you're a fan of fantasy artwork and literature, the Eberron Survival Guide makes an excellent addition to your library or coffee table. It brings the world of Eberron to life visually and gives non-Eberron players a glimpse into a rich world of magic and mystery.


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Great Intro to the World of Eberron


Just got this in the mail today and read through it in one shot. I would highly recommend this book mostly for anyone who is new to Eberron as this is basically a short but solid snapshot of every aspect of Eberron, from each of the Five Nations to the Dragonmarked Houses, from Xen'drik to Sarlona etc., accompanied by many fantastic illustrations.

Again, anyone looking for a good basic intro to Eberron, this book is what you want, and for those of us who are already Eberron fans, I'd get this just for the illustrations, if not for the solid overview of this campaign setting.


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A Beautiful Repeat

An Adventure's Guide to Eberron is merely an overview with reprinted pictures from D&D's Eberron Campaign setting. As mentioned in other reviews, there is NO NEW INFORMATION!. This is nothing more than Wizards of the Coast trying to make money. If I had known what this book was, I would never have bought it.

One striking difference between this and other Eberron books as that there is NO character data or any other sort of information that would be used in a D&D game. There is NOT even an index of where information can be found in other books.

I am a little baffled by who the target audience is. D&D players would be better off buying the campaign setting. Casual readers, who happened to pick up the book, might look at the nicely printed art work, but the book quickly offers them little. The book provides a paragraph at most of a wide ranging subject talked about on each page and makes little effort to tie it all together or provide any sort of transition between subjects. The only purpose I see in the book is that I might show it to a friend who played D&D but was unfamiliar with the Eberron Campaign setting. Personally, I think that the Player's Guide to Eberron [...] is a far supieor book in providing an idea about Eberron.

If you are thinking of buying this book, go to a local book store and look at it first! Pick it up and flip through the pages. If you do that, you will most likely come to the conclusion that your money can be better spent else where.


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Short, But Maybe Worth It

I should have checked the page count (64) before purchasing this book. It was maybe half the size I expected it to be. It did not contain much in the way of new information either. That was OK, however, because the book war marketed to people who are "a fan of fantasy artwork and literature", which I am.

Even so, I remain disappointed. I recognized much of the artwork from books I already owned. And as for the "literature", it was mostly short blurbs, not longer essays as I was hoping for.

In short, I would say the only values of this book would be to introduce a new player to Eberron or to have lots of artwork in one place.


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Very expensive for its size and content

I think this is a great book, but not for the price ($19.95 MSRP and $13.57 on Amazon). It's only 64 pages, and as the other reviewers have said, it provides no new information. If your players have already read the Campaign Setting, or even some of the novels, then this book isn't worth reading, because they probably won't get any new insight, or information, from it.

Regardless of the price, it is an excellent book, because it is an easy way to introduce new players to Eberron without making them read the large Campaign Setting. It is the first Eberron book that seems to be designed for this purpose, and it does it very well. The artwork provides great visual identification that brings the game world to life, with short, easy-to-understand descriptions of practically everything that makes up the background of Eberron. From Dragonshards, to the different Eberron Races, to the role of magic in society, to the continents and the world -- it's covered in here. It fulfills this one role so perfectly that I gave it three stars, despite the price.

However, there are three major cons to this book:

1) It gives away certain secrets of the setting. It's not as bad as the Campaign Setting, but it removes a certain mystery, especially about the secret rulers of a far-away continent (and other things of this nature).

2) It's not a coffee table art book. There's too many words, and too much recycled art (from the other Eberron books), for it too be a good coffee table book. It also won't make sense to anyone who doesn't play in Eberron, as the descriptions really bring detail and interest to Eberron (and not the art itself). The pictures are pretty, but I wouldn't buy it for that.

3) The price is insane. $20 for 64 pages of recycled art? Wizards of the Coast already paid the artists for the original commission of the artwork, and now it seems they are seeking pure profit from this book. I can't recommend this book, despite how great it fulfills the one purpose perfectly, because of the price (even the lower Amazon price).

In short, it's a great book for introducing new players to Eberron, without making them read too much. The artwork is great, and wrapped in a neat little package. However, the price is exorbitant. If you don't mind spending the money on 64 pages, then buy it.


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