Magic Item Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Andy Collins, Mike Mearls, ... | Love It!! Great Gift IDEA!!!
books:
Magic Item Compend...
Magic Item Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Andy Collins
,
Mike Mearls
, ...
Wizards of the Coast
, 2007 - 224 pages
average customer review:
based on 39 reviews
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highly recommended
Finally a D&D Book That's Worthwhile
For a while there, it seemed like WOTC was so into their 4th edition that they would not be publishing anything good for a while. But alas, here is something really good! this suplement has a ton af great information in it. Really great idea for adding powers to
magic
item
s, creating small ones and large ones. No matter how strict the DM is about magic, eventually you will be able to create some of these great ideas. And for the DM, hey, the bad guys need good armor too!
Love It!! Great Gift IDEA!!!
I loved it as soon as I pulled out of the box and touched the shiny new cover. Opening it up was like entering a whole new world. The
item
s are fresh and exiting. Easy to read and a joy to locate a new item that lays in wait for the unsuspecting adventuring party.
The only thing I have to say that is negative is:
it would be nice to have pictures of every item. But how realistic is that?
But how NICE would that be too!!!! With all the other details and research a DM has to do, it is nice to look at an image and describe it, alter it, or just hold up the book and say, "it looks like this."
So, if you can live without a picture of every item... then this book is what you need next to you at every game session! There are new and refreshing items...something for everyone!
Happy Gaming and I really think you will love this addition to your DM collection.
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Worth it
An absolute MUST HAVE for any DM who likes rolling for treasure instead of hand picking it. The treasure tables in the back make rolling SO much easier and quicker (read: more fun). Plus the tables include every
item
from this book AND the DMG.
If you are into what equipment your character has (who isnt?) then get this book.
This is as good for
magic
items as Spell
Compendium
was for spells. Possibly better (I can't believe I just said that, all I play is spellcasters!)
GET THIS BOOK!!!
(unless you have the Vow of Poverty, then you will just cry when you see what kind of goodies you are missing out on)
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Good
It's good but still unorganized like the Spell
Compendium
, the table helps a lot though, unlike in the spell compendium. They should have added the page of each
item
in the table in my opinion.
A Good Sourcebook
Simply stated, this is a good book.
To expand on this,the
Magic
Item
Compendium
is similar to the Spell Compendium in which it takes the magic item properties of many previously made source books(as early as Complete Adventurer to as late as Magic of Incarnum in the WOTC revised 3rd edition D&D series), as well as many prominent magic items. The book promises over 1,000, but if this is true I can't say. It does have many other properties right on, such as having lower cost items than featured in the main books. But what really caught this book for me is it's flexibility.
Sure, one could argue that having a book merely composed of magic items would be pretty much useless unless your campaign allowed for a lot of said magic items. But, these could be easily 'dispelled' by the books overall purpose: Taking all of the magic item properties of most of the source books previous to it's making and putting them in one handy tome. There are magic items (and their properties) from the Eberron setting, from the Draconomicon, from the Complete Adventurer book, all without having to buy the said source books! Even if one where to have said source books, the Magic Item Compendium focuses specifically on finding these properties and items within and presenting them in a well organized fashion for any DM looking to create new, more interesting items of choice.
Another handy feature of the Magic Item Compendium is giving items levels by price, and tables to show what priced magic item a player of x level would most likely have.
This book, like many wotc books, isn't without it's woes. It has about 7 pages worth of errata, or corrections, on the wotc site, meaning if you want the book to be free of error you'll have to retrieve the errata file.
Not to mention that while the magic items and are neatly organized and easy to read from, all of the meat and bones new rules (magic item levels, creating relics and item set bonuses, etc.) are all in the back of the book, after all of the actual items the rules refer to have been presented.
Other than a few minor complaints, the book is solid and a good addition to any campaign.
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