Complete Adventurer: A Guide to Skillful Characters of All Classes (Dungeons & Dragons d20 3.5 Fantasy ... | Jesse Decker | Helpfull material
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Complete Adventure...
Complete Adventurer: A Guide to Skillful Characters of All Classes (Dungeons & Dragons d20 3.5 Fantasy ...
Jesse Decker
Wizards of the Coast
, 2005 - 192 pages
average customer review:
based on 18 reviews
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highly recommended
The essential sourcebook for any D&D character looking to build adventuring skills.
Complete
Adventurer
? serves primarily as a player resource focused on adventuring skills for
characters
of any class. As adventuring is the foundation for the entire D&D experience, nearly every aspect of the D&D game benefits from the material in this product. Characters have access to new combat options, spells, equipment,
classes
, and prestige classes, as well as exciting new character classes such as ninja and scout. Complete Adventurer also provides new information on several organizations and guilds, and Dungeon Masters will find material for creating or optimizing single creatures or even entire campaign worlds.
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Great book for Gamers
I find this book very helpful in my D&D games. With the new prestige
classes
introduce, I have
complete
d my
characters
and so have my fellow gamers. I would recommend that any serious gamer aquire this book for their collection. It could be a life saver.
Helpfull material
This book, besides new
classes
, and prestige classes, contain a lot of information about new spells for
all
classes and feats that may lead your new adventures. I rate it OK. a must have book.
One of the best "splat" books
As an ardent D&D DM, I collect
all
the generic source books when I can. Some are so-so, but this is one of my faves. Lots of general stuff for players and NPCs, and less "weird/nutty/overpowered or dumb" Prestige
classes
.
-The prestige classes in the book are pretty good, more for folk who preffer "quest/
Roleplaying
" than "hack n' slash". The vigilante, dread pirate and street fighter fit in well with "rough and ready", city campaigns and the like.
-Most of the feats are pretty good (though I don't like the one that lets you use a weapon in off hand as light, uh, no, too much potential for abuse)
Over all, pretty good if you're more "adventure/rp" and less "munchkin with dice", but the things in it are good "crunch" as well as "fluff"...it's nice though to see more believeable stereotypes brought to life in the PrCs, and be useful, such as the streetfighter and bloodhound.
-It also adds the "Ninja" as a full class, and the Scout. I dislike the scout's "skirmish" ability as it makes no sense (more damage while firing on the move, eh? Sorry, not believable), but many will like the Ninja, which is different enough from the rogue for them not to overlap too much, and still be cool to play.
:)
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One of the best D&D books out there
Aplicable to
all
classes
to one degree or another. Very fun content and totaly worth the price.
D&D Rocks!
Been a player for almost three decades. Always seem to be a Dungeon Master and this book is helpful, though lately I tend to just sort of make up rules as I go along.
For those role players who like to read, try The Unsuspecting Mage by Brian S. Pratt. This book is about a teen who role plays, goes to another world and uses the skills learned through
roleplaying
to help him survive. It's an action packed book that's hard to put down. Role Players rejoice!
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