Stormwrack: Mastering the Perils of Wind and Wave (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, ... | Richard Baker, Joseph Carriker, ... | good
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Stormwrack: Master...
Stormwrack: Mastering the Perils of Wind and Wave (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, ...
Richard Baker
,
Joseph Carriker
, ...
Wizards of the Coast
, 2005 - 224 pages
average customer review:
based on 14 reviews
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highly recommended
A complete guide to playing D&D in sea and storm. The third in a series of beautifully
illustrated
supplement
s focusing on play in specific
environment
al climes, Maelstrom? contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered. Included is extensive information on lakes and rivers; hazards such as exposure, storms, and waterspouts; races, including non-aquatic races associated with the sea; equipment, including detailed deck plans for ships; monsters; magic, including psionic
elements; skills; feats; and more.
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Wind and Waves
Nice addition to the
environment
books being put out by WOTC. One would have thought these would have come out just after the core rulebooks.
good
this book offer a lot of info about boats and ships. it also has new races and subraces.Good book
A good book for those who likes water...
I liked this book... the information is really useful for DM's who want to add water to their adventures and adds new features such as races, spells and scenarios (rules included).
I would like a better choice of races and a little more of information about underwater adventures since the information is focused on anphibious races and more pirate style adventures (which I don't mind about it).
The spells are Ok and the monsters included are interesting too.
This book is a good reference for coast and shore adventures, if you want to play a pirate-style adventure or just to change the location of your standard adventures, this book is right for you.
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Good for DMs, but not so much for players.
Stormwrack
is a nice book about sea trade, pirates, and aqauatic adventures. It has a few bits of rather nice advice for those seeking to add an aquatic touch to their campaign or make a purely aquatic one. They have some of the best rules for boats (as far as I'm concerned) out of any
d20
book.
That being said, this book is really only about oceans, and is most useful to DMs. Players won't get much out of it unless they know they're going to be playing in waterbased campaigns for a long time.
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