Player's Guide to Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement) | James Wyatt, Keith Baker, ... | DMs, please abstain!
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Player's Guide to ...
Player's Guide to Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement)
James Wyatt
,
Keith Baker
, ...
Wizards of the Coast
, 2006 - 160 pages
average customer review:
based on 12 reviews
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Secrets Every Hero Should Know
What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar?
Player
?s
Guide
to
Eberron
answers these questions and more. This companion to the Eberron? Campaign Setting explores the world from the player?s point of view and presents exciting new options for Eberron characters.
Player?s Guide to Eberron describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized in an accessible and easily digestible format so that players can use the book as a handy reference guide. In addition, this book provides new feats, prestige classes, spells, and magic items.
For use with these
Dungeons
&
Dragons
® core books
Player?s Handbook? Dungeon Master?s Guide? Monster Manual?
Eberron Campaign Setting
for more information click here
Very Useful
Of all the books at my fingertips in a gaming session, this one (besides the core
Eberron
book, PHB, DMG, MM) gets the most use. I really like the information provided to the
player
s based on their skills. Furthermore, it is easier to track down this information than in the Eberron Campaign Setting book.
DMs, please abstain!
THis book has basicly two parts, both entirely designed for
player
s. The first one contains some information about how to roleplay your character according to the personality options that an
Eberron
adventurer is likely to develop. There is pretty cool information and it helps define the PC, so he finds himself more at home. This chapter goes fome page 7 to 13. The rest of the book is part two.
Chapter 2 is an encyclopedia containing most of the most interesting topics in the Eberron Campaign Setting. There is a lot of inspiration for players in there, as every topic is very player oriented, with explanations about how a PC may get involved with different aspects of the world and society. It's prett cool, but for players only. For DMs, I think almost the whole of this information can be found in the Eberron Campaign Setting. (of course, with some mor searching through the book, since the ECS is not alphabetically ordered as this Player's
Guide
)
I hate the way prestige classes, feats and new spells or items are presented in this book. They don't have their own chapter; they are instead scattered through Chapter 2, and not even the index shows which enrty refers to a prestige class. So, you may sometimes "discover" a new PrC you never heard of while looking for information about Valenar, for example. Maybe that reinforces the way a PC aqquires knowledge: by asking the DM about a specific topic. But as I said, this book is meant to be in the hands of a Player, not a DM.
There are a lot of sidebars in this book showing the Knowledge DC for most of the information provided in the book, but i guess its purpose is to save he DM the time it takes to think about the appropiate DC.
Well, in short, it is a book for players really into the ECS and/or those incapable of waiting fo their Eberron DM to throw in some information about the world. If you are an Eberron DM, there are a lot of books you should buy before this one.
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