Dragon Magic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | Owen K.C. Stephens, Rodney Thompson | Dragon Magic
books:
Dragon Magic (Dung...
Dragon Magic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Owen K.C. Stephens
,
Rodney Thompson
Wizards of the Coast
, 2006 - 160 pages
average customer review:
based on 6 reviews
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highly recommended
An exploration of two of the most exciting components of D&DŽ ?
magic
and
dragon
s!
Dragon Magic changes the way
dragons
are used in D&D campaigns. By imagining a world in which dragons openly share their magical secrets with humans and other races, this supplement encourages characters to form associations with dragons and learn ancient dragon secrets. Intended for both players and Dungeon Masters, Dragon Magic offers players new feats, spells, and magical items tied to dragons, while it gives DMs information on how to run a challenging new setting or enrich a current campaign.
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Almost Too many options!
Although my own personal favorite options are the racial options (from Glimmerskin Halflings to Frostblood orcs--basically, a toned down version of the half-
dragon
. finally!), the book has many many options for your favorite sorceror, or half-dragon. Those who enjoyed the warlock clas (from Complete Arcane) will enjoy the Dragonfire Adept class. Personally, I didn't really look over it with too much interest, but that's just me. It has ideas for the Dungeon Master, for dragon overlords, and new (?) ways to roleplay a draconic creature. New monsters, New spells, new races, new feats..... hm. maybe it is alot like the other D&D supplements, but it is a very nice book nonetheless, especially if you like to add more draconic history to your campaign; if you have the Complete Mage, Complete Arcane, and Races of the Dragon, it's even better.
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Dragon Magic
Great informative book on how you can use
dragon
magic
to increase your characters power.
Dragon Magic (Dungeons & Dragons
It's a great addition for those looking to run a
Dragon
Campaign.
The power of dragons!
Dragon
Magic
is a really interesting book with options for players that add some of the power of
dragons
into a given campaign without making the scope revolve around dragons. The Dragonfire Adept is a neat concept I will admit, it actually works slightly better in my opinion than the Warlock or Dragon Shaman class. All the core classes get a little something in their options to give them some draconic ability or ally. The one origin of the sorceror gets strengthened, naturally, but all these lovely toys are really just options to be used or discarded as a given group sees fit.
Of the three dragon focused books, this and Draconomicon are the better of the set. Draconomicon was more for the DM but it has some neat tidbits for the players as well. Races of the Dragon is the weakest link, I tend to get one of everything and this is one I probably should have ignored. But Dragon Magic did positively impress me with how well it was put together and the wealth of options within.
There are references to other books in this one, those of us that doled out some of our hard earned money for Weapons of Legacy, Magic of Incarnum and Tome of Magic get some extras to play with. Those that didn't get any of the three I mentioned will be missing out but not too much. The material enriches a given campaign but can be done without which.
If you run a campaign with a focus on dragons, you want this book. If you run a campaign that has the occasional dragon hunt, you want this book. If you run a campaign where there are dragons, but they don't do much, this book my be handy. Even if dragons no longer exist but they had an effect on the campaign world, this book will have some nice tidbits. All in all it's worth picking up, for options; for ideas; for some twists to the same old thing.
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One Sexy Book...
I highly enjoyed the content of this book. I wanted at least 2 base classes, but the
Dragon
fire Adept will do for me. This class is like the Dragon Shaman and a Warlock put together. Poor BAB, 2 good saves, d6 HD, 4+on skills...it is very solid, and very good (if you include the other abilites). The book contains new player options so anyone can enjoy the abilites of the
dragons
. It also contains the standard bonuses too (new spells, innvocations, ETC). One of things I liked most about the book is the new feats. The book redid the Heritage feats for the 3rd time, and made me wanting to play a Sorceror again. The best part of the book is that is has content for ALMOST all other accessory books (Incarnum, Complete Series, Psionics, etc) Though this book is not as good as the Tome of Battles: Book of the Nine Swords, it is still a must buy for all.
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