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World of Warcraft Dungeon Companion | BradyGames | Wow players must have
 
 


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World of Warcraft Dungeon Companion
BradyGames

BRADY GAMES, 2006 - 448 pages

average customer review:based on 46 reviews
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     highly recommended  highly recommended



BradyGames' World of Warcraft Dungeon Companion features masterful strategy compiled from a crew of some of the most experienced players in the game, where their tried and successful tactics are sure to guide players through even the darkest pits of Azeroth.

Every Dungeon: Low-level instances and the toughest raid dungeons are all covered in this monstrous compendium. Light is shed on everything from Ragefire Chasm to Ahn' Qiraj. Outdoor World Boss Encounters: Learn exactly what you need to take down Azuregos, Lord Kazzak, and the Dragons of Nightmare. Much more: Monster Information, Quest Guidance, Rewards, and Secret Rooms.

Platform: PC CD-ROM

Genre: MMORPG

 

This product is available for sale worldwide.




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Very good for the beginning Dungeon adventurer.

For many WoW players, one of their first group activities is the dungeon adventure. Therefore, this book isn't just good in showing you how to defeat the big boss and what great loot is there, it also gives you hints on how to interact with the other players. And let's face it, the screen loading hints only tell you so much! With this guide, there is a lot of info on what each class can do and how best to be part of a team, so that you don't anger the other players by accident or on purpose. After all, WoW is first and foremost a multiplayer game, and the dungeon adventure is the biggest element of the mutliplayer interactivity (other than PVP).

This book can use an update, but even in this state, it's still very useful today. Highly recommended for a novice WoW player.


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Wow players must have

There is no doubt you have spent your money in the right place if you buy this book. Wanna run dungeons one time, with all the quests in your log, buy this book and its made simple.


Good Source of Info for New Players

If you're semi-new to the game and never ran the dungeons listed in this guide, then this will come in very handy. Most of us old-school WoW players know the info provided, but not all of it. I'm an Alliance player but when I created a Horde character this guide helped loads with instance quest info and such. And I still use it when trying to remember the pattern for the ST statues on my alts. ^_^;;

Good Features:
- Instance maps.
- Very detailed walkthoughs and strategies for each instance.
- General info about all instances such as level, location, types of mobs within, etc. so you're always prepared.
- Details about every quest associated with the dungeon. This includes chain quests. (I want to express how awesome this part is... It tells you the quest givers, where to find them, the level requirement, description on what to do to complete the quest, and where to turn it in. Even lists rewards.)
- Pictures of the instance. Hey, pictures are always good!

Bad Points:
- The loot table needs work. It's horribly organized and laid out.
- The suggested "group make ups" and tips are off. Most of it is oppinionated and incorrect. (Other than the general "Need a tank, healer, CC, DPS" parts.... which are "duh")
- You could get all this info on thottbot or other sites for free. =P (However I personally like to have a solid book full of info to read when I'm off the comp or whatever. But that's just me.)

So yeah, go ahead and pick it up. Even if you're like me and don't really "need" it, or you use thottbot... it's still a nice guide for the price and you can take it with you wherever. If nothing else it's an interesting read.


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Decent aid for WoW

This reference work may have been more helpful when it first came out, but now it lags behind the actual content that it is attempting to reveal. The work covers all of the instances from the original game (before any patches) and does so in alphabetical order as opposed to a more-helpful level-of-instance organization. On its own merits, it provides a sound basic understanding of the instances level 1-60 players may encounter. In addition, it also goes into the single and chain quests for each faction that are part of each dungeon--especially helpful if you want to go after Onyxia, for example, which involves the longest chain in the pre-BC game.

The work does suffer from several problems, though. Blizzard has released numerous patches and updates since the book's publication, rendering much of the content obsolete. The typeface and layout of the book tend to be quite wearying on the eyes, so spending a lot of time reading it in one sitting is not advisable. Finally, Brady seems to have cut the budget for proofreading, as there are numerous spelling and typographical errors in the work. This last point may seem trivial, but if WoW had as many mistakes in it as this book has, gamers would have run away from it in frustration long ago.

While this work is still helpful in several aspects, its age (in computer gaming terms, anyway) prevents it from being an end-all, be-all for the WoW gamer. The reader should use it for a general overview of what a dungeon is all about, but then should use the constantly-updated resources online to give the specifics as to how to run each dungeon and to keep up with all the modifications that Blizzard has made since this work's publication.


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reviews: page 1, 2, 3, 4, 5, 6, 7, 8, 9, 10



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