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Beginning C ++ Through Game Programming, Second Edition | Michael Dawson | Awsome book seriously
 
 


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 Beginning C ++ Thr...  

Beginning C ++ Through Game Programming, Second Edition
Michael Dawson

Course Technology PTR, 2006 - 384 pages

average customer review:based on 54 reviews
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     highly recommended  highly recommended



What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You'll reinforce each new skill by creating small games along the way, and you'll put these skills to the test with one ambitious game project at the end. By the time you finish, you'll have a solid foundation in the programming language of the professionals!


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A great C++ teaching book

A friend bought me a copy of this book through amazon.
Both of us (my friend and I) started to learn C++ together through the internet before having this book.

The book is amazingly good, very good structure for teaching the programming language, C++.
Everything is done in a very interactive way, giving you concepts on how game developers do it, how stuff run in more advanced program.
And what use every function has.

While it doesn't go into deep details of every possible library and function in C++, it teaches you enough to get on your own and go from there.

After finishing this book, it was very easy to go on and move to DirectX, Allegro and SDL libraries.

Very recommanded!


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Awsome book seriously

Seriously this book is the best I have read yet when I first started it I was a newbie programmer but the way micheal dawson explains the c++ fundamentals keeps things fun and exciting this is one of the only c++ books you can find that isnt dry or boring think of it like being in a game industry school he has you apply your new skills in projects by the end of the project you learn what you need to learn and quick you wont want to miss this book I guarantee it!


Good Introduction to C++ Using Games

(In reference to 1st Edition) As my title suggests this book is a pretty good introduction to C++ using basic games as the subject of the examples and exercises. Its main focus is on teaching the fundamental aspects of C++ for beginners and how to use the Standard Template Library (STL). Creating games is not really the focus as much as the the chosen subject of the examples and lessons. That said, what this book does, and does fairly well in my experience, is give a good overview and introduction to C++ and how it can be used to create the basic flow structure of a game program. Console text output is the focus, not windows programming. Those with more programming experience and looking for material on 2D or 3D graphics, or event scripting and control using C++, would be better served by another text as it does not address these subjects at all.

I have used this book successfully to help teach teens fundamental C++ and the basics of game programming (within the limits described). It is an easy step from here to go to basic text adventures and RPGs, and a then onto adding graphics, etc. as a more advanced topic (using other texts). This is really a natural progression for someone who wants to learn programming and games, but perhaps not for someone who wants to design games from an art or interaction perspective. More advanced topics such as AI, graphics, and scripting can really only be learned after one understands basic programming (in C++ or another language) and the basic of how game programs are structured.

I have found many students do not necessarily understand what it means to "program games" or how programming relates to game design and implementation. Beginning C++ Game Programming is a good text but if you are already a programmer and/or not interested in the basic code structure of games then perhaps you should find another book.

Bottom Line: Good choice for a real beginner, who is really interested in learning programming because of games, but not a good choice if you are an experienced programmer or want to make your own 2D or 3D video game "right now".


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To learn C++, but not deep

First of all you have to keep in mind that the purpose of this book is not to teach game programming, but C++ programming. With that in mind, don't expect to learn graphics, AI or anything like that (except for some extremelly basic concepts).

However, in teaching C++ it succeeds. But it doesn't go much deep into anything and it is somewhat disjointed. If you can't be motivated by anything but game programming and can't stand to learn any other way, then pick this book - if you really want to learn pick another and this book to give you some (very basic) basics on game programming.


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reviews: page 1, 2, 3, 4, 5, 6, 7, 8, 9, 10



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