Baldur's Gate 2: Ultimate Collection (Shadows of Amn and Throne of Bhaal) | Truely the best RPG ever
pc & video games:
Baldur's Gate 2: U...
Baldur's Gate 2: Ultimate Collection (Shadows of Amn and Throne of Bhaal)
Windows | Vivendi Universal, 2003
average customer review:
based on 93 reviews
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highly recommended
Very Delicious
(im on my moms account im actually 14)
Ok i got this game along time ago, but the disk broke (second) so i ordered this and this game + expansion is a must have for rpg lovers. I can personally say from experience that i enjoy this game more than i do Neverwinter Nights wich i have aswell. Pick this game up as it is a must have.
Truely the best RPG ever
I've played most of them, folks, and this one runs away with the gold, hands down. Perfect mix of strategy, roll playing and tons of action. Controlling 6 different characters is key. Can't wait for BGIII!
An Old Standby
I bought this game back when it came out, got rid of it when I got bored with it, then came back and bought it again. Needless to say, I won't be getting rid of it again.
Baldur
's
Gate
2 has a very thoughtful storyline, some great customizeability, and some interesting challenges.
For games of its type I'd give it a full five stars, but I'm more a fan of multiplayer worlds where you actually interact with real people, and the storylines are never canned. So, compared to stuff like that, it's a 4 in my book.
My two cents, for what it's worth. :)
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Good old-school game.
Lot of value for the money. The only issue is at higher levels it gets a bit hard to control all of the characters.
Cool game, but tedious ...
Baldur
's
Gate
II (BG2) is a highly polished game. The designers have really put in special touches to make the gaming experience unique. Unfortunately, these special touches
ultimate
ly make the game tedious and unnatural.
** Minor Spoiler **
First, the good -
1. Good graphics. Not the cutting edge, but the graphics really brings out the medieval atmosphere.
2. Many, many weapons and spells. All unique. You will be trying new weapons throughout the game.
3. Unique classes, with their unique bonuses. You will really appreciate the difference between a monk and an archer.
4. Monsters are tuned and unique. Different monsters have different strengths and weaknesses, and require different kind of weapons/spells to kill.
5. NPCs will initiate dialogs. You don't have to go around looking for things to do, NPCs will come to you with their problems for you to solve. This gives the game a special twist.
The bad -
1. Monsters are too powerful. It's not that you cannot kill them, but many of them have annoying abilities (instant kill, mass confuse, level drain etc.), so it's either you kill them in 3 seconds, or they kill you. But remember monsters are highly unique, so you need the right kind of weapon to kill each of them. So either you are constantly switching weapons, or many times half of your party get the annoying "weapon ineffective" message.
2. Pre-memorization of spells. Because monsters can instantly kill you, you really need magic support. Unfortunately, the spells available to a mage are pre-determined the previous night. So either you have to guess right, or you won't have the proper spells to deal with specific monsters (Did I say many monsters have UNIQUE weaknesses). This is contrary to the exploring and adventure spirit of an RPG game.
3. NPCs initiate dialogs way too often. When you enter the Copper Coronet Inn, no less than four NPCs will approach you with their problems. That's four quests force-fed on you all at once. You either accept each quest on the spot, or reject it with an INSULT (no other alternative). Nifty. Your party members will frequently leave your party to sort out their personal issues, without warning (read: messed up). I find myself constantly halting my current quest just to hunt down run-away party members. It gets old very quickly.
4. Meaningless, unreasonable choice-making. Many times you will be faced with decisions that will change the outcome of the game. Supposedly this makes the game "non-linear." Unfortunately each choice has a right answer and a wrong answer, and choosing the wrong answer can often be detrimental. So it's up to you to guess the "right answer," or suffer reputation loss or worse.
5. At the end of the day, the game felt interminable because NPCs constantly interrupted my work by piling new errands onto me. And yes, it really felt like work.
BG2 really has LOTS of unique classes, unique weapons, unique spells and unique monsters. They are like good toys for you to play around with. Ultimately a role-playing game should be about exploration, adventure and problem-solving (with occasional trial-and-error when facing big bosses). It's not the constant save/load and "guess the right answer" that BG2 requires. You may find playing this game with a walkthrough more fulfilling than without.
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