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Contract J.A.C.K. | Unengaging and pointless
 
 


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 Contract J.A.C.K.  

Contract J.A.C.K.

Windows | Vivendi Universal, 2003

average customer review:based on 29 reviews
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an entry into the n.o.l.f. universe, not the series

let me start out by stating that this is by no means another entry into the n.o.l.f. series, but a venture into the n.o.l.f. universe. monolith set out to make a fast-paced and action-packed (yet still quirky and humarous) first-person shooter and for that, they succeeded wonderfully.

my only two criticisms about 'contract j.a.c.k.' would be as follows:
-some of the ammo is pretty sparse, i barely recall picking up any ammunition for the cross-bow for the entire game.
-it could have used a few more levels.

beyond that, if you're a huge fan of the n.o.l.f. series and like the thought of mowing down group after group opponents while having a good dose of hearty laughs to compliment they mayhem, i recommend you purcase contract j.a.c.k.

however, if you're new to the series i'd recommend waiting until the price drops to $20. some of the best jokes will quite frankly, go right over your head (as they are direct tie-ins to the previous ventures) but even to a new-comer, it's still a solid title.

make no mistake, this is no n.o.l.f. 3 and it was never intended to be. i urge everyone to rate the game for it's own merits, not for the fact it isn't the 3rd in the 'cate archer series'.


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Unengaging and pointless

They probably spent more time coming up with the title than they spent coming up with the game.
The excellent engine that drives the No One Lives Forever (NOLF) series is at the core of this dreck, providing a solid framework for the developer to hang garbage on. The retro hip sensibility and sparkling personality of the NOLF series has been safely lobotomized, leaving a drooling shooter prone to alternating fits of repetition and spastic flailing. It's been claimed that the solo game can be easily finished within 4 hours; I'm here to tell you that it's still 240 minutes too long.
The story feels like a scene that was rightfully excised from a much better movie. The characters and settings provide little for the player to cling to. However, a really good shooter can get by without things like plots and hooks. This is not that shooter. You can coast through large chunks of the game just by leaning around a corner and holding down the fire button while you call your relatives or read a book. Your "enemies" will all come frolicking over to be gunned down, and you only need to remember to reload every now and then. I kept thinking it was part of a euthanasia-related sub-plot, but it never came up.
The game rates a bonus star for the fond memories it sparked whenever I thought of its greatly superior antecedents. On that basis I could give it five stars, since I found myself thinking of other games quite often.


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reviews: 1, 2, 3, 4, page 5, 6



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