books by Wizards of the Coast
books:
Wizards of the Coast
Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2)
Richard Baker
,
Mike Mearls
Wizards of the Coast, 2008
A 4th Edition D&D ® adventure for characters of levels 4-6 Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth of Lost Souls. In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. However, beyond the ...
Dungeons and Dragons Core Rulebook Gift Set, 4th Edition
Wizards RPG Team
Wizards of the Coast, 2008
Great for a First Timer!
Having never played Dungeons & Dragons before, I was hesitant when asked to play. I was told there was some sort of new book, so everyone would be re-learning, so I wouldn't feel out of place as a complete n00b. Here were people I had known in real life, asking me to ...
Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition
Wizards RPG Team
Wizards of the Coast, 2008
D&D now lets everyone roleplay.
I'll make this review short. If you ever had a player who wouldn't be a spellcaster because the spell system was too complicated and different, this edition is for you. If you ever had a player who wouldn't be a dungeon master because creating encounters and monsters ...
Dungeons & Dragons Dungeon Master's Guide: Roleplaying Game Core Rules, 4th Edition
Wizards RPG Team
Wizards of the Coast, 2008
By far the best source of actual DMing information yet in one book
By far the best source of actual DMing information yet in one book. Rather than focusing on player resources like prestige classes and magic items, this is the first time a DMG has focused purely on the DM, not the players. It's full of great advice even for advanced ...
Amber and Blood (Dragonlance: The Dark Disciple, Vol. 3)
Margaret Weis
Wizards of the Coast, 2008
Wizards of the Coast getting a little sloppy
I've enjoyed the Dragonlance novels for some time, and I admit that my favorites have been with Weis & Hickman at the helm. Their storytelling keeps me wanting to read on in anticipation. That being said, this is not the best of their work. With the ending of the ...
Ascendancy of the Last (Lady Penitent)
Lisa Smedman
Wizards of the Coast, 2008
Lovely conclusion
Up front, I am a Lolth-worshipping drow lover. As such I loved this book, it was my favorite out of the three which recovered amazingly the stumblings of the second one. The plot as usual for Smedman was nicely woven together and in some ways rivals the skill of ...
Forgotten Realms Campaign Guide, 4th Edition
Bruce R. Cordell
,
Ed Greenwood
, ...
Wizards of the Coast, 2008
Dark perils and great deeds await! Welcome to Faerūn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide ...
Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition
Wizards RPG Team
Wizards of the Coast, 2008
Not only "lots of monsters", but also "lots of easily tweakable monsters"
The Good: The new monster manual helps the DM where he needs it most, giving hundreds of easily read and usable monster statblocks. These statblocks seem to be evenly distributed along all 3 tiers and all 30 levels. Additionally, the new rules for creating and ...
Dungeons & Dragons Dungeon Master's Screen
Wizards of the Coast, 2008
Official Dungeon Master's screen for the 4th Edition Dungeons & Dragons ® Roleplaying Game This four-panel cardstock screen features new full-color artwork and allows Dungeon Masters to keep their campaign notes and die rolls private, without blocking their view of the game table. Easy-to-reference rules and tables appear on the inside ...
Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)
Bruce Cordell
,
Mike Mearls
Wizards of the Coast, 2008
Keep on the Shadowfell
Good starter adventure with basic rules intro, making it easier for a person to test drive the 4.0 system before making decisions about committing further.
Player's Handbook: Core Rulebook I (Dungeons & Dragons, Edition 3.5)
Wizards of the Coast, 2003
A must for any player
This is the say all end all when it comes to D&D. With character creation, detailed explanations of combat, skills, feats, and an impressive starting spell library, this book is a must for all players. If you're new, this is a wonderful text to get a feel for the ...
The Orc King (Forgotten Realms: Transitions, Book 1)
R.A. Salvatore
Wizards of the Coast, 2007
Such a great series
hightly recommend...as always great depth and thought provacation by Salvator in his story line. If you liked his previous this one adds to the rich story line and moves you in a very unexpected direction.
Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion)
Wizards RPG Team
Wizards of the Coast, 2008
New options for fighters, rangers, rogues, and warlords. This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival. This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies. Martial ...
Dungeons & Dragons Character Record Sheets: Roleplaying Game Character Sheets, 4th Edition
Wizards of the Coast, 2008
Official character sheets for the 4th Edition Dungeons & Dragons ® Roleplaying Game . Encased in a handy pocket folder, these official Dungeons & Dragons character sheets contain all the information players need to build, run, and track their 4th Edition D&D Roleplaying Game characters. Each character sheet is double-sided and ...
Pyramid of Shadows (Dungeons & Dragons, Adventure H3)
Mike Mearls
,
James Wyatt
Wizards of the Coast, 2008
A D&D ® adventure for characters of levels 7-10 The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopy are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of ...
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