books: dungeons and
books:
Dungeons and
Star Wars Roleplaying Game Core Rulebook, Saga Edition
Owen K.C. Stephens
,
Rodney Thompson
Wizards of the Coast
, 2007
Star Wars RPG Core Rulebook, Saga Edition
The Star Wars RPG Core Rulebook, Saga Edition is the ultimate guide for the entire Star Wars universe. Based on all six movies of the Star Wars saga from The Phantom Menace(Episode I)- Return of the Jedi (Episode VI) and also includes the new movie Episode III-Revenge ...
The Orc King: Transitions, Book I (Transitions)
R.A. Salvatore
Wizards of the Coast
, 2008
Fresh
I must say that even though I love this series, the past few trilogies have been repetitive, very repetitive and somewhat bland. The Orc King is different than those others: it reshapes virtually everything we have come to know in Salvatore's world. For example ...
Forgotten Realms Campaign Guide, 4th Edition
Bruce R. Cordell
,
Ed Greenwood
, ...
Wizards of the Coast
, 2008
Let's Get the Facts Straight
The new FRCG is not perfect. Far from. But let's get the facts straight here people. The Forgotten Realms Campaign Guide is not a "travesty" nor is it "the end of the Realms." A quick look at the people writing the book will reveal as much, many of whom have worked ...
Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition
Wizards RPG Team
Wizards of the Coast
, 2008
A great edition to suplement ver3.5
After reading customer reviews and all three 4th edition core books I've come to a great solution. Take everything from the 4th ed books and inject it into your old 3.5 game. I was surprised myself to find that some of my favorite classes and races where not carried ...
Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion)
Wizards RPG Team
Wizards of the Coast
, 2008
New options for fighters, rangers, rogues, and warlords. This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival. This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies. Martial ...
Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement)
Wizards RPG Team
Wizards of the Coast
, 2008
Another coup de grace
The content is impeccable, and arguably more interesting than some of the things in the core. The Spellplague in particular seems to have set the creative juices ablaze. I am pleased.
Draconomicon: Chromatic Dragons (D&D Rules Expansion)
Bruce Cordell
,
Ari Marmell
, ...
Wizards of the Coast
, 2008
All about the most popular monsters of D&D --the dragons! Draconomicon I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons. This sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In ...
Dungeons and Dragons Core Rulebook Gift Set, 4th Edition
Wizards RPG Team
Wizards of the Coast
, 2008
Much easier than ed. 3.5, but still retains the D&D fun
My only criticism is of Amazon's handling of the product. I actually preordered this set from Amazon.com two months before the release. It was annoying that Amazon pushed my delivery date back a month and a half because they ran out of supplies. Don't pre-order on ...
Dungeons & Dragons Dungeon Master's Screen
Wizards of the Coast
, 2008
One of the best DM screens ever
This is by far the best screen I've ever owned and might only be surpassed by the customizable screens available. The screen is a 4 fold, landscape format made with thick cardboard that is laminated. The lamination is such that it can handle standard cellophane tape ...
Adventurer's Vault: A 4th Edition D&D Supplement
Logan Bonner
,
Eytan Bernstein
, ...
Wizards of the Coast
, 2008
A must have
This is a must have for any 4th ed players out there. For DM's and Players alike this will complete your games. It will give your pages and pages of just the list of one type of magic item. There are 6 pages of just the list of magical armors...thats not even the ...
Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2)
Richard Baker
,
Mike Mearls
Wizards of the Coast
, 2008
The coolest!
I love 4e and this sequal to Keep on the Shadowfell is awesome! The illustrations and the story are fantastic!
Scepter Tower of Spellgard: (D&D 4.0 RPG, Forgotten Realms Adventure FR1)
David Noonan
,
Greg Vaughan
Wizards of the Coast
, 2008
A passable dungeon crawl, nothing special.
Scepter Tower Of Spellgard is a poorly organized adventure with a lame hook and even lamer payoff. It functions as a location for a standard very run-of-the-mill dungeon crawl. It is basically combat encounter after combat encounter (so this might be a 3 star review if ...
Ascendancy of the Last (Lady Penitent)
Lisa Smedman
Wizards of the Coast
, 2008
Good read, but tried to do a little too much
First off, I think Lisa Smedman is one of the Forgotten Realms best authors and I really enjoyed the House of Serpents series. I also love the War of the Spider Queen and early Salvatore books (though admitedly I'm getting tired of the Drizz't books - how much can a ...
Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)
Bruce Cordell
,
Mike Mearls
Wizards of the Coast
, 2008
It did what I intended it to
I bought this adventure for the purpose of trying 4th Edition. It was easy enough to use and saved me from having to spend more money on 4th Edition books only to find out that I don't like 4th Edition.
Against the Giants: A Dungeons & Dragons Miniatures Huge pack (D&D Miniatures Product)
Wizards of the Coast
, 2008
Is the bigger the better?
First of all, sorry for my poor english, I'm from Brazil Second: I don't play Miniatures Game, I just use the miniatures for my RPG sessions... and the players love it... This set of miniatures is very nice... but I was expecting more from the "huge" ones... I bought ...
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Much easier than ed. 3.5, but still retains the D&D fun
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