books by Mike Mearls
books:
Mike Mearls
Pyramid of Shadows (Dungeons & Dragons, Adventure H3)
Mike Mearls,
James Wyatt
Wizards of the Coast
, 2008
A D&D ® adventure for characters of levels 7-10 The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopy are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of ...
Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2)
Richard Baker
, Mike Mearls
Wizards of the Coast
, 2008
The coolest!
I love 4e and this sequal to Keep on the Shadowfell is awesome! The illustrations and the story are fantastic!
Legends & Lairs: City Works
Mike Mearls
Fantasy Flight Games
, 2003
Excellent resource for gamers AND writers.
This is quite possibly the best RPG supplement I've ever come across. Ever! Well-written and logically laid-out, with more than enough to detail to spur the imagination in a million directions, but not so much that it constricts it. For DM/GMs, this is an invaluable ...
Legacy of the Dragons (Arcana Unearthed d20 3.5 Fantasy Roleplaying)
Monte Cook
White Wolf Publishing
, 2004
An adequate entry, but I honestly expected a bit more
Monte Cook's Arcana Unearthed campaign setting is perhaps one of the most ground-shaking publication in the d20 world since the announcement of the third edition rules. It tosses out many of the old stand-bys of the D & D game (arcane vs. divine magic, alignments, the ...
Mastering Iron Heroes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Mike Mearls
White Wolf Publishing
, 2005
DM candy
This book is packed with ways to creat challenging & intresting combat plus it has villian classes which will help any DM creat NPCs quickly. Great selection of cursed magic items. Their is lots of info that is for Iron Heros but big chunks could be easly added to ...
Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)
Bruce Cordell
, Mike Mearls
Wizards of the Coast
, 2008
It did what I intended it to
I bought this adventure for the purpose of trying 4th Edition. It was easy enough to use and saved me from having to spend more money on 4th Edition books only to find out that I don't like 4th Edition.
Magic Item Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Andy Collins
, Mike Mearls, ...
Wizards of the Coast
, 2007
Finally a D&D Book That's Worthwhile
For a while there, it seemed like WOTC was so into their 4th edition that they would not be publishing anything good for a while. But alas, here is something really good! this suplement has a ton af great information in it. Really great idea for adding powers to ...
Monte Cook Presents Iron Heroes (Iron Heroes d20 3.5 Fantasy Roleplaying
Mike Mearls
White Wolf Publishing
, 2005
great system -one i was always looking for-
most of my d & d games are very little magic and i hate the go to that magic wal-mart games were you go to buy this and that, always trying to make your character better. this system does away with that. your character is the great fighter not you have great magic ...
Arcana Evolved: Transcendence
Mike Mearls
White Wolf Publishing
, 2005
Expands the horizons without threatening them with bloat
The book is lean, only a hundred pages or so, but it's packed, absolutely packed with information that can change the way your Arcana Evolved game works. The book contains 6 new evolved classes, one for every ability score, a new core class, new skills, feats and ...
Monty Cook Presents: The Iron Heroes Bestiary (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Iron Heroes ...
Mike Mearls
White Wolf Publishing
, 2006
Praiseworthy
If your looking for just another book of monsters to bamboozle your players then you will be doing this book an inservice. Designed to be used with Iron Heroes, the Iron Heroes Bestiary is a valuable guide for incorporating monstrous foes into your Iron Heroes ...
Book of Iron Might (Sword & Sorcery)
Mike Mearls
White Wolf Publishing
, 2004
Fantastic
Rarely do you seem to see D20 supplements on really new and unique options for fighter types. This book is full of them. Absolutely fantastic. The heart of the book is the combat maneuvers. It's a toolkit of options to build new maneuvers (like disarm, sunder, ...
In the Belly of the Beast (Penumbra (D20))
Mike Mearls
Atlas Games
, 2001
A compelling low-level adventure with mystery and excitement
One of the first "d20" (Dungeons & Dragons compatible) modules in the Penumbra line, IN THE BELLY OF THE BEAST does a good job of providing a short, compelling adventure which can be inserted into any D&D campaign. Dungeon Masters, are well advised to compare the ...
Scarred Lands Blood Bayou (Scarred Lands D20)
Mike Mearls
White Wolf Publishing
, 2003
Siege of Durgams Folly (Sword Sorcery)
Mike Mearls
White Wolf Publishing
, 2001
Slaves of the Moon: The Essential Guide to Lycanthropes (Races of Legend) (PCI1107) (Races of Legend)
Mike Mearls
Paradigm Concepts, Inc.
, 2004
This book presents rules, background ideas, and options for introducing lycanthropes as player characters into your campaign. Even if you would rather not have shapechanger PCs, you can use the rules and information in this book to add depth and detail to the lycanthrope friends and enemies the party meets. Tossing an unexpected element into a ...
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