books by Jeff Grubb
books:
Jeff Grubb
Manual of the Planes (Dungeon & Dragons d20 3.0 Fantasy Roleplaying)
Jeff Grubb,
Bruce R. Cordell
, ...
Wizards of the Coast
, 2001
Manual of the Planes (of GREYHAWK)...be advised!
If you will excuse a brief rant before I begin--why oh why do the game designers nowadays believe I will be mad if they tell me what their own setting is like? Do they think I don't have enough brains to change or tweak something if I don't like it? Everyone seems so ...
Dungeon Master For Dummies (for the Dungeons & Dragons Roleplaying Game)
Bill Slavicsek
,
Rich Baker
For Dummies
, 2006
A great book for beginner and intermediate DMs
As much as I hated the other book in this set, this one was wonderful. It provided a solid layout of what a DM might run into and what he'd have to handle. It gives detailed examples for not just adventures, but interplayer problems that often crop up as well. I've ...
Monster Manual II (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Supplement)
Ed Bonny
,
Skip Williams
, ...
Wizards of the Coast
, 2002
god
this book is very god because it has creative monsters in it. And also a lot of templents. Well worth the price.
d20 Modern Roleplaying Game: Core Rulebook
Bill Slavicsek
, Jeff Grubb, ...
Wizards of the Coast
, 2002
An excellent RPG for creating and running modern day adventures
Before I get to the review, here's a short description of my previous Pencil and Paper RPG experiences: I started out in 2001 with Dungeons and Dragons third edition, as well as RIFTS. I eventually continued onto Dungeons and Dragons edition 3.5 and Shadowrun. Now, ...
The Brothers' War (Magic: The Gathering: Artifacts Cycle)
Jeff Grubb
Wizards of the Coast
, 1998
Excellent book, great series
I would highly recommend this book and the series as a whole. I feel it greatly highlights the mythos of the MTG brand.
Liberty's Crusade (StarCraft, Book 1)
Jeff Grubb
Pocket
, 2001
Much better then I thought it would be
I am probably the only guy who has played all the Blizzard games but never got around to playing Starcraft. From what I see in this book I am have to change my Philosophy. Mike Liberty is a reporter who makes some enemies and has to go be an embedded reporter with a ...
The Last Guardian (Warcraft, Book 3)
Jeff Grubb
Star Trek
, 2001
Excellent read!
As with most books, it took a chapter or two to really get into it. This book uses many familiar places within the Warcraft lore and was a most EXCELLENT read! The details and descriptions are just awesome. I had a hard time putting it down. Highly recommended if ...
The Starcraft Archive: An Anthology (Starcraft)
Jeff Grubb,
Gabriel Mesta
, ...
Pocket
, 2007
Starcraft from a new perspective
Now, lets face it - wheyn you first played Starcraft, you sacrificed a bunch of Marines and Zerglings and Protos Templars and whatever not, without even thinking about them, right? Well, now this compilation of books will give you a bit more insight of what was ...
Spell Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Matthew Sernett
, Jeff Grubb, ...
Wizards of the Coast
, 2005
Great Book For All D&D Fanatics
I have been playing Dungeons and Dragons since 1st edition and have always wanted one book that encompasses all the spells there are out there all though it dosen't have spells from the PHB it has all the rest ranging from Draconomicon to Vile Darkness and everything ...
Urban Arcana Campaign Setting (d20 Modern)
Bill Slavicsek
, Jeff Grubb, ...
Wizards of the Coast
, 2003
A dwarf with a Glock
Urban Arcana is a very well developed and presented addition to the D20 Modern world. It does a good job of balancing modern settings with fantasy. The races and the reason for the fantasy elements are very well incorporated into the campaign as well as the reason why ...
Arms and Equipment Guide (Star Wars Roleplaying Game)
Jeff Grubb,
Owen K. C. Stephens
Wizards of the Coast
, 2002
A must have for Players & GM
WEAPONS The selection of weapons is HUGE (even adding more types than the RCRB has listed). Each weapon has WPs & break DCs (which I also like). Along with new rules on Customizing & personalizing weapons. Species chip (a optional device for Sonic weapons) - which ...
Forgotten Realms Adventures (Advanced Dungeons and Dragons Hardcover Accessory Rulebook)
Jeff Grubb
Wizards of the Coast
, 1990
Must have campaign resource
The Forgotten Realms Adventures hardback is a must have accessory for any Forgotten Realms game, from first to third editions Dungeons&Dragons. This book focuses mainly on material presented for second edition, but the non-game specific information, such as the ...
FORGOTTEN REALMS CAMPAIGN (Advanced Dungeons & Dragons, 2nd Edition)
Jeff Grubb
Wizards of the Coast
, 1993
In a word, AWESOME
I've like some of the FR stuff in the past, but this is the best it's ever been. A TRUE powergamer at heart, this book blew me away because I read it past the character changes and new game material. This book has all the characters you've read about, and they're no ...
The Gathering Dark (The Ice Age Cycle, no. 1)
Jeff Grubb
Wizards of the Coast
, 1999
Excellent book by an excellent author
This series is a great read. If you like MTG books in general, this one will not disappoint.
Enemies and Allies (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
Jeff Grubb,
David Noonan
, ...
Wizards of the Coast
, 2001
A good resource for creating colorful non-playing characters
I've been playing D&D now for about 14 years, off and on. When I started getting interested in the 3rd edition, I bought the ENEMIES & ALLIES book on Ebay with the thought in mind that since it was new, I could get it for a reaosonable price and sell it here on ...
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Excellent book, great series
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The Effect of Gamma Rays on Man-in-the-Moon Marigolds