books by Eric Cagle
books:
Eric Cagle
Ultimate Adversaries (Star Wars Roleplaying Game: Rules Supplements)
Eric Cagle,
Michelle Lyons
, ...
Wizards of the Coast
, 2004
Rounding out the GM's toolbox
Ultimate Adversaries is primarily a tool for the Gamemaster. I also like to think of it as the companion piece to the Galactic Campaign Guide. Where the latter book focused on the planning and development side of running a campaign, Ultimate Adversaries gives the GM ...
Races of Destiny (Dungeon & Dragons d20 3.5 Fantasy Roleplaying)
David Noonan
, Eric Cagle, ...
Wizards of the Coast
, 2004
The D&D world expands again
WOTC offers more options for your PCs. The races books are a must have for Living Greyhawk writers and DMs but for everyone else its a nice to have if you play any of the races of destiny but if your more into dwarves and elves than you can skip this book for now.
Ultimate Alien Anthology (Star Wars Roleplaying Game)
Eric Cagle,
Michael Mikaelian
, ...
Wizards of the Coast
, 2003
Loads of Aliens!
I would definitely recommend buying this as your second book after the core rulebook. Basically, it's just pack from front to back with a few hundred alien species. All stats are given, so every alien type is available for player or GM characters. Some have ...
Urban Arcana Campaign Setting (d20 Modern)
Bill Slavicsek
,
Jeff Grubb
, ...
Wizards of the Coast
, 2003
A dwarf with a Glock
Urban Arcana is a very well developed and presented addition to the D20 Modern world. It does a good job of balancing modern settings with fantasy. The races and the reason for the fantasy elements are very well incorporated into the campaign as well as the reason why ...
Threats of the Galaxy (Star Wars Accessory)
Rodney Thompson
, Eric Cagle, ...
Wizards of the Coast
, 2008
Threats of the Galaxy for the Star Wars RPG
Threats of the Galaxy is the first of the many great sourcebooks for the Star Wars RPG coming out this year. The Threats of the Galaxy sourcebook is the ultimate source for all villians in the Star Wars Universe: Darth Maul, Stormtroopers, Crime Lords, Gamblers, Dark ...
Warhammer RPG: Tome of Salvation (Warhammer Fantasy Roleplay)
Eric Cagle,
David Chart
, ...
Fantasy Flight Games
, 2008
A masterpiece equal and as important as «Tome of Corruption» for this fantasy universe.
Before Tome of Salvation the Gods in Warhammer universe had meat mostly around the gods of Chaos. The ruinous powers and their followers was so well developed that it was leaving all the other gods in a secondary role at best (except maybe Sigmar and Ulric, but what ...
d20 Apocalypse (d20 Campaigns: d20 Modern)
Wizards of the Coast
, 2005
Awesome
Just what I needed to get the creative juices flowing! A definite buy if your looking to run anything like it.
d20 Menace Manual (d20 Campaigns: d20 Modern)
J.D. Wiker
, Eric Cagle, ...
Wizards of the Coast
, 2003
Allies and Adversaries
I bought this more on a whim but it has restarted my interest in d20 Modern. The book has three main sections which bear mentioning. First up is the critter book. No matter what kind of game you play critters are absolutely essential. There's something for virtually ...
Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory)
Eric Cagle,
Jesse Decker
, ...
Wizards of the Coast
, 2003
Some issues, but not a big disappointment
This books goes over several new weapons (Both martial and exotic) which may be implemented into your D&D campagin. Though it's magical item section was rather disappointingly lax, it however, had useful details on various types of sailing ships, as well as mechanical ...
Fiend Folio (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
James Wyatt
, Eric Cagle, ...
Wizards of the Coast
, 2003
Great Book!
This book is excelent! Filled with fiends, undead, oozes, and some fey, this book has so many ideas for that monster for the climactic battle, or if you just want to keep your players on their toes. There's also new rules for grafts, if you want a demonic leg or ...
Modern Magic (d20 3.5 Modern Roleplaying)
Eric Cagle,
James Ryman
Green Ronin Publishing
, 2004
How would modern life be different if magic really worked? What if magic were as available to the common citizen as cars and jewelry and prescription medications? Or what if magic worked like the Wiccans and the Order of the Golden Dawn believe? And what would happen if the world's armies started using wands and potions along with their guns and ...
Modern Magic (d20 3.5 Modern Roleplaying)
Eric Cagle,
James Ryman
Green Ronin Publishing
, 2004
How would modern life be different if magic really worked? What if magic were as available to the common citizen as cars and jewelry and prescription medications? Or what if magic worked like the Wiccans and the Order of the Golden Dawn believe? And what would happen if the world's armies started using wands and potions along with their guns and ...
d20 Critical Locations (d20 Campaigns: d20 Modern)
Christopher West
, Eric Cagle, ...
Wizards of the Coast
, 2005
It's About Time
This is an excellent collection of modern maps. There are 29 different locations including an arctic research station, yacht, shopping mall, bank, and a fastfood restaurant. Each map is accompanied by adventure ideas, the occasional NPC, and Structural features. The ...
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